I liked using this card in my Cleric deck. Why? It makes your opponents rethink a boardwipe or swinging with that one really big creature. If they have a nice artifact or enchantment that they need to keep around to win (particularly in multiplayer games), they might not want to swing at you out of fear that you'll destroy their nice thing. Targets I've hit before include Mirari's Wake, Myr Battlesphere, and Draco. Now, the major disadvantage to this card is that it does have to die for it to work. Otherwise it's an overcosted 2/2 vanilla.
Pros: Allows for political play, dies for a reason Cons: Does have to die to work, exile renders it useless Rating: 3/5