Monday, 17 December 2012

Sarkhan

Sarkhan VolSarkhan the Mad
This guy likes dragons. Can't you tell? If you can't, HE FRAKING LOVES DRAGONS!

Sarkhan Vol aka "Sane Sarkhan"
Why is this card's +1 really, really powerful? Seriously, what colours like haste? Red and green. What colours like being bigger? Red and green. The -2 is also fairly nice since there's nothing sweeter than beating someone down with their own creatures. The ult is weird since you'll probably have won by that point because you've been beating your opponent with big creatures. In multiplayer games it's good I guess. As for it's cost, I'll just say this: Fires of Yavimaya costs one less. Need I say more?

Pros: +1 and -2 are really good
Cons: Ult is only really good in multiplayer
Rating: 5/5

Sarkhan the Mad aka "DRAAAAAAGOOOOOONNNNNSSSS!!!!"
This card kind of confuses me. The 0 is good since it's extra card draw in black/red, although you'll probably kill Sarkhan unless you only have cheap things (what not run Dark Confidant instead?). The -2 is a sacrifice kill instead of a "destroy" effect, but you still give that opponent a 5/5 dragon (unless you kill your own gribbly). The -4 is odd because you've probably already won the game at the point when you'll use it. Again, I guess it works in multiplayer in order to kill 2 players. Cost is a little high in my opinion since you can't recharge it. Maybe 1BBR?

Pros: Sac kill outlet, B/R card draw, dual player kill
Cons: Gives out dragons, -4 only really works in multiplayer, a smidge expensive
Rating: 3.5/5

Saturday, 15 December 2012

Garruk

Garruk WildspeakerGarruk, Primal Hunter
Garruk RelentlessGarruk, the Veil-Cursed
Oh, Garruk. The man's man. The man's man's man. The manliest man in Magic (besides Angus Mackenzie of course).

Garruk Wildspeaker aka "Garruk, The Land Manager"
I think this Garruk is the best Garruk and is in the running for best planeswalker. The +1 makes it into an Argothian Elder and that alone is an awesome ability. The -1 gives you a great option if you're low on creatures. Finally, having Overrun as the ult is really nice and can be used quite quickly (as long as you don't mind losing Garruk in the process).

Pros: Great +1, fast ult
Cons: Using ult quickly will kill Garruk
Rating: 5/5
Garruk, Primal Hunter aka "Garruk, The Beast Master"
This Garruk isn't the greatest, but it's still pretty good. The +1 is pretty solid, giving you a decent creature token. The -3 is really good for green decks since they lack really good draw engines. The -6 is a game winner, plain and simple. The reason I don't really like this card as much as the last one is its cost and +1. When compared to Garruk Wildspeaker, the +1 is kind of "meh". Sure, it makes a 3/3 every turn, but the problem with that is its cost. It may only be one more mana that Wildspeaker but it's a green mana symbol, meaning it's a little harder to put into 2+ colour decks.

Pros: Great -3 for green decks, game-winning ult
Cons: "Meh" +1, expensive
Rating: 3.5/5

Garruk Relentless/Garruk, the Veil-Cursed aka "Garruk, The Prize Fighter"
I wish I could talk about these cards separately, but I can't. The first side of this card is pretty bad and is going to drag down this card's overall score. The first ability is easily beatable by Giant Growth, something which I think is just terrible game-wise. The other ability is "meh" when compared to Garruk, Primal Hunter or Garruk Wildspeaker's creature creation abilities. The flip side of this card is great however. Each ability is just awesome. A 1/1 with deathtouch is just as good as a 3/3 when it comes to blocking, so it's +1 is really good. That same 1/1 can become a Dread Cacodemon or something similar with the -1 ability. Finally, the super Overrun ult is really great in the right deck, however graveyard hate can screw with this a lot. In short, the 2nd side of this card is great but you unfortunately have to use the 1st side before you can get to the good side.

Pros: Black/green side is awesome
Cons: Front side is kind of bad
Rating: 3/5

Friday, 14 December 2012

Elspeth

Elspeth, Knight-ErrantElspeth Tirel

Ah, Elspeth. Originally from... somewhere and now fighting on Mirrodin, she was the first planeswalker to have 2 "plus" abilities and is the only planeswalker who can activate their ult on their second turn without dying (Garruk RelentlessSharkan the Mad, and Gideon Jura don't count because they have no real ults).

Elspeth, Knight-Errant aka "Elspeth, the First Avacyn"
I love this card. The first +1 is kind of okay, but this card's real strength lies in the Angelic Blessing every turn. The buff and the evasion make your big threat (a Meglonoth for example) into an even bigger threat. The ult is also really nice, but you might not have to use it after 4 turns of punching your opponent in the face for a lot of damage.

Pros: A great +1 and ult
Cons: Mediocre other +1
Rating: 4.5/5

Elspeth Tirel aka "Elspeth, the Reckoner"
Again, another great card. The +2 is a weaker Festival of Trokin, but it's still great for the +2 loyalty. The -2 of Even the Odds is also really nice since it can, well, even the odds. The ult is beautiful weapon for white weenie decks or just to reset the board. If your opponent has played a lot of creatures you can reset the board and then use a combination of the +2 and -2 abilities to both get a lot of creatures for free and gain a fair bit of life. This card is a little expensive, but since it is a free boardwipe with impressive abilities, it's a just cost.

Pros: Potential for a lot of lifegain, ult on turn 2, boardwipe, creature generation
Cons: Expensive, +2 is pointless without creatures
Rating: 4/5

Tuesday, 11 December 2012

Ajani

Ajani GoldmaneAjani VengeantAjani, Caller of the Pride

The only Lorwyn planeswalker not to appear in a duel deck, Ajani is an interesting character. I'm still not sure why he was on Lorwyn given that he's from Naya...

Ajani Goldmane aka "Calm Ajani"
I love this version's -1. It's easily the best ability on this card. The +1 is a worse Healing Salve (think about that; a worse Healing Salve) and the -6 is okay I guess. In a 60-card format, you'll be making a 12/12 or 14/14 at most (unless you're making a specific lifegain deck) and it doesn't come with evasion, so it doesn't make that much of a wump. Again, the ability to give all of your creatures +1/+1 counters and vigilance for a turn is just awesome.

Pros: Mass vigilance, mass +1/+1 counters
Cons: Really lackluster +1, average -6
Rating: 3/5

Ajani Vengeant aka "Angry Ajani"
This card has the second most annoying ability on any planeswalker (excluding ults): Tap target permanent; It doesn't untap during the next untap step. Seriously, that can screw up your board a lot more than you might think. The -2 of Lightning Helix is also really good, although the fact that you can only use it once without pumping the card up is unfortunate. The mini-Armageddon for an ult is a really nice touch, despite the fact it takes 4 turns to charge.

Pros: All the abilities are awesome
Cons: Takes a long time to charge/recharge
Rating: 4/5

Ajani, Caller of the Pride aka "Ajani, The Cat God" 
I'm still not sure what to think of this card, mainly because I've only seen it in play once. The +1 is the weakest of sauce. It's just bad. The -3 is amazing (possibly the best Ajani ability) and the -8 is middle of the road. The ult is really good, but it takes 5 turns to charge and, by then, you might not be making that many kittys. It's a lot like Goldmane in that sense, but at least this ult is making a lot of creatures without evasion (which is kind of like evasion) instead of just one big creature.

Pros: Really good -3, ult can make a lot of creatures
Cons: Unimpressive +1, long ult charge time
Rating: 3.5/5

Saturday, 8 December 2012

Chandra

Chandra NalaarChandra AblazeChandra, the Firebrand
Since I covered Jace first, I might as well cover the planeswalker he first fought: Chandra. 

Chandra Nalaar aka "Pokey Chandra"
I think this version of Chandra is the weakest. The +1 and the -X abilities are both restricted to what they can target. The -8 is really nice though. This version also seems too expensive for what it does.

Pros: Really nice ult
Cons: Expensive, underwhelming +1, restricted abilities
Rating: 2/5

Chandra Ablaze aka "Crazy Chandra"
This is my favourite version of Chandra, mainly because all of the abilities work with each other (sort of). The +1 can let you set up for a really nice ult and the -2 puts everyone on the same playing field as well as putting things in your graveyard for her ult. This version is also expensive, but I personally think it's worth it since it can do a lot of damage quite quickly.

Pros: Abilities synergize really well
Cons: Discard to function, a little expensive
Rating: 3.5/5 

Chandra, the Firebrand aka "Sorceress Chandra"
The most recent version of Chandra seems to be an attempt to blend the first 2 versions of Chandra into one. They revised the +1 from Pokey Chandra and actually made it worth using and the -2 has been changed from a pseudo-Incendiary Command to a slower Reverberate. The Infernoish effect for an ult is also very nice. I find it strange that this is the only Chandra whose ult can't be activated after 2 turns like the other two. All in all, this Chandra fits right in-between the other two; not that great, but not that bad either.

Pros: Reverberate and Lava Dart on a stick, cheap
Cons: Slow ult
Rating: 3/5

Friday, 7 December 2012

Jace

Jace BelerenJace, Memory AdeptJace, the Mind SculptorJace, Architect of Thought
Ah yes, Jace. Often referred to "Jace Christ", Jace seems to be the go-to guy whenever Wizards needs to sell packs without adding too many unexplained dragons. 

Jace Beleren aka "Baby Jace"
This is probably the only Jace you actually want to see on the battlefield because of his +2 ability. I have personally never seen his -10 go off simply because players only really use his -1 and then his +2 to recover. Even if it did go off, it's not that overpowered.

Pros: Not a threat
Cons: Gives opponents card advantage
Rating: 3/5

Jace, Memory Adept aka "Teenage Jace"
Easily the most broken Jace in limited, this version pretty much has one ability: the 0 one. The +1 is nice, but by the turn he comes out, the mill is probably want you're going to want to use. The -7 isn't bad either, it's just that I've never seen it used. Niv-Mizzet, the Firemind decks love this guy.

Pros: Super-powered 0 ability, broken in limited
Cons: Really high cost
Rating: 3/5

Jace, the Mind Sculptor aka "Money Sculptor" or "Papa Jace"
Where do I even start with this card? Despite being banned in Modern and Extended, this guy still goes for a ton of cash ($100 as of writing). Why? Not so much that he gives card advantage (although he does that is spades) it's more of the card controlBrainstorm every turn gives you a lot of power over what is in your hand, the Boomerang lets you control the board, the Fateseal controls your opponent's deck (or your own), and the ult just wins you the game.

Pros: Over-powered, controls everything
Cons: Banned, physically expensive
Rating: 5/5

Jace, Architect of Thought aka "Midlife Crisis Jace"
I'm still not sure what to think of this guy. I still think his +1 is terrible (really, it's just Cumber Stone) and you'll never get his ult off since it takes a minimum 4 turns to get up there. While the other Jaces do take some time to get up there (4, 3, and 5 turns respectively), at least their ults are worth it at that time. By turn 8, your opponent has either won the game or at least has all of their bombs on the table. The other Jaces force your opponents to draw out whereas this Jace just takes one card out (albeit a big one).  I view this card as mini-Fact or Fiction twice, maybe more if your opponent has no creatures or direct damage spells. This card's design is really evident of the negative reaction of the players towards the last Jace.

Pros: 2 Fact or Fictions
Cons: Worthless +1
Rating: 2/5

This was fun! Coming this month: the rest of the planeswalkers. And yes, I'll be giving them all alternate names. Deal with it.

Wednesday, 5 December 2012

This post currently has no name

Nameless Race
This is definitely an interesting card. First, it's like Phyrexian Processor in the sense that it turns your life into a creature. Now, this card does have trample whereas the Minions don't, but this isn't very repeatable unlike the Processor. Also, there the restriction of "you can't pay more life than the total number of white cards in play on your opponents' sides and in their graveyards" which is fairly weird and might mean that it might be very small. All in all, it's a decent card for a decent price.

Pros: Black creature with trample, turns life into creature
Cons: Restricted by number of white cards
Rating: 2.5/5

One final note on this card: to my knowledge it is the only creature card in Magic without a creature type. If you check to Gatherer rulings for this card here, you'll see a 2007 ruling that says "this currently has no creature type" which I think is pretty neat!

Sunday, 2 December 2012

Vaevictis Asmadi

Vaevictis Asmadi
Old dragon is old, but good nonetheless. Sure, it's a 7/7 flying for 8 and there are better creatures out there for that cost (Griselbrand comes to mind), but there's a big difference with this card: it's has 3 different types of firebreathing meaning that if you have nothing else to play in a turn, it's a 12/7 each turn (3 to pay for its upkeep, 5 for firebreathing). A 12/7 flyer isn't too shabby. However, you do pretty much have to tap out each turn for it to be bigger and it does cost 3 mana to live every turn, so it's a big investment. It can be worth it though.

Pros: Can be pumped up to be huge
Cons: Requires constant investment
Rating: 3/5

Friday, 30 November 2012

Blazing Slavo

Blazing Salvo
This card is either a Lightning Bolt or a Lava Axe and that makes it great. Using this on first turn to target something important like a Birds of Paradise or a Dark Supplicant is always a great use since your opponent might just be willing to take the 5 damage in order to save the creature. Often you can use this card to put your opponent into an unwinable situation. Usually it will be either let you kill them through combat damage by bolting a creature or kill them through the Lava Axe to save the creature. The one problem with this card is that it does allow for the choice, so if you need to kill a creature, your opponent might just take the damage instead. It also won't kill something like a Hypnox.

Pros: Lightning Bolt or Lava Axe, quandary for opponent 
Cons: Gives opponent choice, doesn't kill big things
Rating: 4/5

Saturday, 24 November 2012

Thicket Elemental

Thicket Elemental
You'd think thickets would be less threatening, but not this guy! If it was just a 4/4 vanilla for 5, this card would be terrible, but luckily it has that large chunk of text attached to it. It's kind of like Gamekeeper, only better since it doesn't put the revealed cards into the battlefield. In a well constructed deck, this guy will probably bring along either his friend from work Progenitus or his acquaintance Iona, Shield of Emeria. Now, while it's effect is awesome, it does have some drawbacks. Instead of bringing along a cool friend, some mana dork like a Llanowar Elves might get in the way and ruin the party. It also doesn't have any evasion at all, but it doesn't really need it since it does its job by showing up. For 7 mana, you can't really get a much better deal for getting creatures (except for Hunting Pack and Protean Hulk)

Pros: Brings a friends, doesn't put cards in your graveyard
Cons: Might bring a lame friend, no evasion
Rating: 3/5