Saturday, 15 December 2012


Garruk WildspeakerGarruk, Primal Hunter
Garruk RelentlessGarruk, the Veil-Cursed
Oh, Garruk. The man's man. The man's man's man. The manliest man in Magic (besides Angus Mackenzie of course).

Garruk Wildspeaker aka "Garruk, The Land Manager"
I think this Garruk is the best Garruk and is in the running for best planeswalker. The +1 makes it into an Argothian Elder and that alone is an awesome ability. The -1 gives you a great option if you're low on creatures. Finally, having Overrun as the ult is really nice and can be used quite quickly (as long as you don't mind losing Garruk in the process).

Pros: Great +1, fast ult
Cons: Using ult quickly will kill Garruk
Rating: 5/5
Garruk, Primal Hunter aka "Garruk, The Beast Master"
This Garruk isn't the greatest, but it's still pretty good. The +1 is pretty solid, giving you a decent creature token. The -3 is really good for green decks since they lack really good draw engines. The -6 is a game winner, plain and simple. The reason I don't really like this card as much as the last one is its cost and +1. When compared to Garruk Wildspeaker, the +1 is kind of "meh". Sure, it makes a 3/3 every turn, but the problem with that is its cost. It may only be one more mana that Wildspeaker but it's a green mana symbol, meaning it's a little harder to put into 2+ colour decks.

Pros: Great -3 for green decks, game-winning ult
Cons: "Meh" +1, expensive
Rating: 3.5/5

Garruk Relentless/Garruk, the Veil-Cursed aka "Garruk, The Prize Fighter"
I wish I could talk about these cards separately, but I can't. The first side of this card is pretty bad and is going to drag down this card's overall score. The first ability is easily beatable by Giant Growth, something which I think is just terrible game-wise. The other ability is "meh" when compared to Garruk, Primal Hunter or Garruk Wildspeaker's creature creation abilities. The flip side of this card is great however. Each ability is just awesome. A 1/1 with deathtouch is just as good as a 3/3 when it comes to blocking, so it's +1 is really good. That same 1/1 can become a Dread Cacodemon or something similar with the -1 ability. Finally, the super Overrun ult is really great in the right deck, however graveyard hate can screw with this a lot. In short, the 2nd side of this card is great but you unfortunately have to use the 1st side before you can get to the good side.

Pros: Black/green side is awesome
Cons: Front side is kind of bad
Rating: 3/5

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