Monday, 2 July 2012

Multani, Maro-Sorcerer

Multani, Maro-Sorcerer
King. Of. Multiplayer. Right here. In a four-player game, around turn 4 (when a green deck should be able to get this out), this will be, on average, a 16/16 Shroud (4x4 cards in hand). In an Emperor game, this could be a 24/24 shroud (6x4 cards). If green had more card-draw, this card would be one of the best EDH generals out there (and probably banned as a result). However, this card's strength is also its greatest weakness. If you are playing against a Hellbent deck, this is probably at most a 7/7, which still isn't bad, but it's not that great. It also has Shroud, which means that it can't be enchanted with green's various awesome enchantments and it shields it from most regeneration (save for Wrap in Vigor or a sacrificed Loxodon Hierarch). Finally, this card has no way to get past defenders.

Pros: Usually giant in multiplayer games, shrouded
Cons: May not be as big in duels, shrouded, no evasion
Rating: 4/5

1 comment:

  1. easy enough to get passed defenders if you add in a global trample card with it, i.e. overrun, kamal fist of krosa, and stampede drivers are a couple of examples.