Showing posts with label DekTek. Show all posts
Showing posts with label DekTek. Show all posts

Saturday, 24 January 2015

DekTek: Thief's Punishment

Time for another DekTek and this time it's Legacy. Here's my list for Thief's Punishment, an 8-Rack variant.

4x Augur of Skulls 
8x Swamp 
4x The Rack 
2x Waste Not 

Sideboard

As you can probably tell, this deck is meant to go extremely fast and ruin my opponent's early game. Ideally, starting turn 2, I can keep my opponent from pretty much doing anything. I have 11 cards in the deck that force a double discard, which is very powerful and even moreso now since Treasure Cruise has been banned. I don't really need that many creatures either, since my opponent probably won't get the chance to play them. If necessary, I can swing for beats with my Factories and hastey Rats. The Cursed Scrolls are there for topdeck situations wherein my Racks or Afflictions aren't killing the opponent for some reason. 

The sideboard is definitely something that catches people's attention, for two cards in particular. The first is the pair of Ashen Riders. A few people think that, because I have Deathrites in the sidebaord, I'm going to be stupid and attempt to hard cast them, but that will never happen. They are in there purely for two match-ups: Show and Tell and Dream Halls. Nothing is more satisfying in Game 2 to see the look on an opponent's face when I exile their Emrakul, the Aeons Torn with my Rider. The other odd card is the trio of Drown in Sorrows. I had Bile Blights in there originally, but I thought that it wasn't working out the way I wanted. It dealt with Young Pyromancer tokens, but not with the Pyromancer itself. Same with Elves and Goblins. Then I thought: what do I care about that has 3 toughness? Not much it turns out. Even though it's one turn slower, I think Drowns work better than Blights simply because, in the games that I bring them in, it's a 3 mana Damnation with a Scry 2 trigger.

So that's Thief's Punishment. It's probably my favourite of my current Legacy decks to run just because it's so consistent and has a decent win ratio. It presents my opponents with some tough decisions sometimes (especially control players) and it's just a fun deck to play.

Oh, if you didn't get the reference, thieves historically lost their hands in some Arabic countries. So there you go. 

Wednesday, 7 January 2015

DekTek: The Sacred Order of Mana (EDH)

Here's a new segment where I talk about some of my own decks and share the list with you. So here's the first deck: The Sacred Order of Mana, my Seton, Krosan Protector EDH.

Enchantment (6)

1x Aluren
1x Rowen

So, what does this deck do? It's basically mono green Storm. Ever seen how Legacy Elves plays? It's basically like that except I don't need to wait for 2 other Elves for Heritage Druid. My commander, Seton, allows all my Druids (which are basically all my creatures) to become Llanowar Elves the turn they come in, so I get a lot of mana early on. Once that happens, I can easily start stomping on my opponent and force them into panic mode before they have set-up.

Superstars (that aren't obvious):


Gilt-Leaf Archdruid

This guy is probably the primo removal target in my deck. At least, during the second and subsequent games. As I said before, my commander lets my Druids tap for mana the turn they hit the field which means they can be used to cast more Druids. This card makes sure that I have that next Druid in my hand. If I fail to draw enough Druids, I can always just remove a player from the game by stealing all their lands. 

Skyshroud Claim

This is a magic time machine that warps you from turn 4 to turn 6 (at least). That in itself doesn't make it very magical, but the fact that the Forests come in untapped, meaning I can follow this up with more ramp spells or more creatures (which are basically ramp spells in this deck).

Creeping Renaissance

Seeing as my commander only costs 3, playing him after a boardwipe is not that much of an issue (much easier if I have Aluren out). Even if I tap out in order to play both him and this, I can probably get most of my boardstate back in the following turn. If it happens again, this card has flashback and I can just recur my board a second time.

So yeah, this is one of my favourite EDH decks. It's not the cheapest to build due to cards like Gaea's Cradles and Regal Force (although I use a gold-bordered Cradle because no one here cares) but it is really fun and quite competitive. If you're looking for a mono-green competitive EDH deck, this one is a great place to start.