Wind Drake
It's a Wind Drake. It's the archetype that gave out its name to all other 2/2 flyers for 3. It's pretty cool in Constructed and amazing in Limited.
Pros: 2/2 flyer for 3
Cons: Just a 2/2 flyer for 3
Rating: 3/5
Singe
It's a tim card that changes colour. It can be used for cool combat tricks in order to stop colour-based anthems from working or on your own guys to take away other creatures' protection for it's colours. But, it can only hit creatures and only does 1 damage. Not exactly great, but quirky.
Pros: Creature damage that changes colour
Cons: Only hits creatures for 1
Rating: 2/5
Land Leeches
If we have a term for 2/2 flyers for 3 (Wind Drake), I move that we use this card as the name for all 2/2 first strikers for 3. While not as good as Wind Drake, it's still pretty good in Limited.
Pros: 2/2 first striker for 3
Cons: Just a 2/2 first striker for 3
Rating: 2.5/5
Sanguine Guard
It's a Land Leeches that can regenerate. It is therefore better than a Land Leeches (is that proper grammar?).
Pros: Land Leeches that can regenerate
Cons: Just a Land Leeches that can regenerate
Rating: 3.5/5
Forget
I like this card, but can't remember why.
Pros: Cycles 2 cards, usable on opponents
Cons: Discard before draw
Rating: 3.5/5
Thunderheads
This card allows a blue deck to swing in with complete abandon. Getting a 3/3 flyer for 3 is pretty great. Giving them defender was necessary since this card would be really powerful otherwise. It's like a better Angelic Favor since you can repeat it.
Pros: 3/3 flying blockers for 3 each
Cons: Only useable as blockers
Rating: 3.5/5
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