I remember back in
the day when the kids I used to play with in middle school thought
that this card was terrible. I was still kind of new at that point,
but I didn’t think it was that bad. So, a kid I knew named
Frazer (real name Maximillan, seriously) gave me all 3 of his copies
because he hated them. I threw them into my really slow black
deck and tried it out. Before, the deck used to run on Exhume and
to get a Hypnox or Chainer, Dementia Master out and
just start smashing people in the face, but it usually didn’t work
because my opponent knew my deck and would always throw something big
into their yard in first couple turns (usually by missing their first
land drop). So, I decided to take the Exhumes out and replace them
with this card. On the first day I tried it, I got a turn 4 Hypnox
(thanks Dark Ritual) with a sack outlet (I can’t remember
what it was, but I think it was an Altar of Dementia). After I
punched my opponent, I sacked my Hypnox to my sack outlet and I did
that for 4 more turns until he died. No one hated this card after
that.
Losing one life a
turn isn’t that bad really, especially when you can do what I did
back when it came out. Now, with crazier cards like Shadowborn Demon and Dread Cacodemon, you can do a lot more damage
than my little combo. It does cost triple-black, which basically
relegates it to mono-black or two-colour decks, but that doesn’t
really hinder it. What kind of hinders its greatness is the exile
trigger, but if you layer it correctly, you can ignore it. Imagine
having a Ball Lightning every turn for free!
Pros: Returns
a creature to the field with haste every turn
Cons: Exiles
the creature, 1 life per turn, triple-black
Rating: 4/5
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